90% done textures, only need to wait on the correctly compiled and smoothed model and to some final tweaks.
This texture is a first though, I created the texture in a completely different way than I’m used too and abandoned all rules I’ve set for myself with texturing as well. The phong mask for example is really strong and this is noticeable in the modelviewer, however ingame this is much less so and gives amazing results in motion.
Also paint is a bitch to get right properly.







