90% done textures, only need to wait on the correctly compiled and smoothed model and to some final tweaks.
This texture is a first though, I created the texture in a completely different way than I’m used too and abandoned all rules I’ve set for myself with texturing as well. The phong mask for example is really strong and this is noticeable in the modelviewer, however ingame this is much less so and gives amazing results in motion.
Also paint is a bitch to get right properly.
Now you can help your teammates fight the worst enemy of all homeless low-salary mercenaries on the battlefield:
- Level of Detail models (LOD’s)
- Glows in the dark
Comes in two styles:
Dryer (Yes Sock)
Heater (No Sock)
Model by Petachepas
Texture by Frying Dutchman
UV and various bits by Sexy Robot.
A video should be coming soon.
Had quite the fun creating this texture and thanks to some help it has an animated glow in game.
Happy holidays :D
I was asked to show the actual Texture instead of just the finished result on a model. So here’s the texture from the Supplementary Sedative which I did a while ago. I’ll try to explain a thing or two about the process but it wont be indepth or actually that useful. Enjoy.
When I do textures I get a finished model and the assorted files to get me started on painting all over it. This is mainly because I’m not an experienced modeller myself and I enjoy creating textures, and the modeller is happy because he’s not an experienced texturer.
The first image is the model with the finished texture in the modelviewer, the result you get from applying the texture onto the 3d model. The second image is the texture, the image that gets wrapped around the 3d model to give it it’s colours and detail.
The second image is also the canvas which I draw on, first I work out the colours.
Working out what looks good and what does not, from that I work up and start doing the details such as grain of the wood, the brush strokes, scratches and so on.
The third image is the AO bake, which stands for “Ambient Occlusion” or in Layman’s terms it’s the pre baked shadows that the model has. This AO is very handy because it gives me help with texturing, identifying more easily what is what on the texture and which parts are darker and less relevant.
It’s also pretty neat because it makes me paint within the lines, as you can see on the fourth image where I removed the AO bake layer.
In a somewhat vague nutshell that’s texturing, play with brushes, fling colours about, seeing what sticks and what doesnt.
If you’re interested in the process I have some older screenshots on how the barrels texture progressed:
Basic Details 1
Basic Details 2
Basic Details 3