FYTF2: Hello everyone and welcome to the first in our series of TF2 artist interviews. Tonight we interview none other then our good friend Psyke! Heyo~!
Psyke: Oh Heya!
FYTF2: So for those who aren’t familiar with your work could you give us a quick introduction as to what you do?
Psyke: Oh sure, my main interests and work within the TF2 community are mostly contribution/workshop/and item based submissions. Ranging from cosmetics to weapons and anything in between, I started out doing texture and concept work all the way back in 2010 around the time the Polycount contest came to surface. Of course at the time i wasn’t quite aware of how tricky getting the hang of the source-engine nor modelling programs was going to be. But none the less it was still more than enough to spark my interest in being involved and creating content for that specific community
FYTF2: Wow, that’s a pretty long time. What’s kept TF2 so centric to your work? Any other projects outside of Team Fortress?
Psyke: Some side projects here and there but nothing really major. As for why TF2’s remained the more prominent focus.. it’s really down to the modding community and the social aspect of creating content, it ends up being more or less something that’s simply done for a hobby or just a project between friends and such. A big part of working on items and such for me personally really is just enjoying what you’re doing and seeing how you can improve over time.
FYTF2: A lot of people say when it comes to art whether you paint/model/etc you should only do it if your passion for it remains and doesn’t become a chore. Glad to see you still enjoy what you do after all this time. You mentioned improving over time, you’ve no doubt learned a lot since you’ve started, what would you tell yourself when you first started out if you could go back into the past?
Psyke: Really just to keep at it and keep going even when it’s getting frustrating and it feels like you’re not getting anywhere, just try to strive for progress not for perfection. and it’ll end up working out for the better down the line. and to not really hang yourself up on mistakes or errors that you make. as it’s just part of the process of improving i suppose
FYTF2: So moving along the time line a bit, what was the first item you got into TF2 and how was it like when you found out?
Psyke: Oh sure, that would be The Brown Bomber I believe and that went live December 2011. it was just fantastic to see something that I’d worked on end up in the game. even-more-so was the fact the only way we found out was due to the hat being on the front page of the update’s graphics. just in the corner, regardless it was pretty amazing. and things only got better from then on.
FYTF2: The dreaded Phlohgistinator update no less
Psyke: Haha there’s been a pretty long history of updates where they patch in items that turn out to be horribly unbalanced/unfair. The ambassador was a big one too.
FYTF2: Short circuit probably being the latest offender as well! In any case, if you had to pick a favorite item you’ve made which would it be and why?
Psyke: Ooof that’s a pretty tough one. I’d probably have to say the neon annihilator simply due to how wonderful it was to work with Square/Eidos Montreal to make promotional items for Sleeping Dogs. The whole team on that side was nothing short of supportive and helpful. The sound-crew even whipped up new custom sounds for the all the items [ including that guitar riff you get from tauntin’ with the sign ] and was just really on-board with the whole thing. I think other than that my second pick would be the Virtual Viewfinder, a charity item made for the UK-based childrens charity “SpecialEffect” that aims to help people and children with physical disability simply enjoy games/computing just as easy as those who are able bodied. It was really pleasant working with the charity representatives to create something to raise funds/support for the charity and it’s cause.
FYTF2: I can’t tell you how much my friends and I played all of the TF2 musical taunts together after Neon was added. Good times. So I’d kick my self if I didn’t ask for the obvious in-game question: Favorite class?
Psyke: It’s always fun to mess around with the taunts and annoy people on the server, favorite class would have to probably be Demoman, there’s something just fun about playing area denial or switching it up and being outright aggressive with your wide array of melee options/shields, plus he’s just got some of the most fantastic voice-lines in TF2 in my opinion.
FYTF2: And finally what we’ll be doing for future interviews is we’ll take one question from the previews interview-y and use it for the next interview. So with that being said, what would you like to ask?
Psyke: Oh that should get some interesting answers. If there’s anything they’ve invested a large portion of time and effort into and simply found themselves regretting it either with it not working out or due to any other complications.
FYTF2: Sweet, thanks again for the time friend!
Psyke: No problem at all.
Tune in next week, hopefully we’ll have another interview for you guys!
Buy the bro bomb :V